A fun card game: ricking

In the card game 'rikken' you come across a lot of elements that also occur in games such as whist, boston, whites, hearts, bridge and the like. Think of the number of players, the number of cards that are played with, getting strokes and playing with a trump suit. Rikken is a fun and dynamic game due to the relatively fast game rounds.

Card games and playing cards

Playing cards offer numerous possibilities for playing fun, educational, challenging and exciting card games. In one game the emphasis is on luck and dexterity, in other games the strategy factor is important to win or to limit the loss. Good cards are always nice, but you just don't have them every time.

Variants

Most card games that are widespread and popular have experienced their own development per region, sometimes even per family. This means that there can always be local differences in the handling of the existing rules or that rules have even been devised to give the game extra excitement, ease of play or fun. That is something that you should take into account in the description below.

Description

In rikken you play with four people, although with an artificial handle you can also play with five or six people. More on this later. The players assess their own cards per game round and offer a form of play, whether they fit. Some game forms you play alone, sometimes you play with a partner, the 'mate'. The idea is that you play the game you bid neatly in the game round, sometimes you can even achieve more than you have bid. More about the bidding and the most used game forms.

Start of the game

You play ricks with four people. The dealer deals the cards, usually in groups. Each player receives, in the clockwise direction, first six cards, then another seven, but that is also the other way round. The player to the left of the dealer may bid first.

Offer

The players may take turns in bidding. You look at your cards for this and estimate what your chances are to bring a game to a successful conclusion. In some game forms you are on your own, in some cases you get help from a partner, your mate. You determine that size on the basis of your cards and you only make it known if your bid is not exceeded by someone else. The size can therefore in principle be someone else in every round. Are your cards not good enough to make one of the game forms a success? Then you leave the initiative to someone else, you fit.

Get strokes

The values ​​of the cards in order from low to high: 2,3,4,5,6,7,8,9,10, jack, queen, king, ace.
  • Player 1 plays a card, for example hearts four.
  • Player 2 plays his card. He is also obliged to play hearts, at least if he has these, otherwise it will be different. Let's say player 2 plays the heart jack.
  • Players 3 and 4 also play hearts if they have them. Let's say they play hearts two and hearts ten.
  • Player 2 has played the highest card and has won the battle. The cards are placed on a stack by player 2, with the image down.
  • Player 2 had made the move and is now the first to play a card.

Trump

Rikken is a fun and dynamic game
When raking, the person in a round can ultimately win the bid to determine the game. Below you can see what can be offered. With most game forms, this is a rik variant, which means that a certain number of strokes must be achieved. The bidder who has won the bid determines which card will be the trump card based on his own cards. The trump color is stronger than the other colors and can win the trick. Whoever is allowed to play may raise the trump card, but does not have to. A few examples.
  • Suppose that windows are an asset. Player 1 plays diamond five. The other players add windows if they have one. If not, another card is discarded.
  • Set windows is an asset. Player 1 plays four spades. Player 2 has no spades in hand and suspects that his mate will not be able to make it. Player 2 decides to impose an asset, for example diamonds-two. He trumps the battle. The other players play spades cards. Player 2 has won this battle by playing the trump.
  • Set windows is an asset. Player 1 plays four spades. Player 2 has no spades and plays an asset, diamond two. He trumps the battle. Player 3 plays two spades. Player 4 also has no spades and plays diamond six. Player 4 surpasses with this, has played the highest card in the trump and wins the battle.

Game forms

Below you can see the possible game forms. They are also in order, each subsequent game format surpasses the previous one.
  • Rikken: "I rick". In this form of play you get eight strokes together with your mate.
  • Rikken: "I smell better", or "I smack in the hearts". Equal to ricking, but you choose hearts as a trump card.
  • Solo eight: "I only offer eight". You get eight strokes, but you have to do it alone. In this game there is no size.
  • Solo eight: "I only offer eight in the hearts". You get eight strokes, and you choose the hearts as an asset. You have to do it alone, there is no size.
  • Peak: "I peak". You only want to get one hit, no more, no less. Another player can join in ("I peak"), but everyone plays for themselves. Every player who peaks only wants to get one hit.
  • Solo nine. You get nine strokes, without measure.
  • Nine abondance. You get nine strokes without measure, one after the other, so without interruption.
  • Misery. You don't want to make a single move. Another player can participate, but plays for himself. Another player can possibly also peak, and therefore only wants to get one hit. In practice, it rarely happens that the cards are also suitable to offer miserable or peak offers if someone has already offered more.
  • Solo ten. You get ten strokes, without measure.
  • Open peak. You only want to get one hit. After playing the fifth card, ie the first card after the first hit, the player places his cards on the table. The other players hold the cards in their hands. They are allowed to watch and play, but not to consult each other.
  • Solo eleven. You get eleven strokes, without measure.
  • Open misery. You don't want to make a single move. After playing the fifth card, ie the first card after the first hit, the player places his cards on the table. The other players hold the cards in their hands. They are allowed to watch and play, but not to consult each other.
  • Solo twelve. You get twelve strokes, without measure.
  • Open peak with a chat. You only want to get one hit. After playing the fifth card, ie the first card after the first battle, all players place their cards face up on the table. The game continues, the opponents may confer with each other.
  • Open misére with a chat. You don't want to make a single move. After playing the fifth card, ie the first card after the first battle, all players place their cards face up on the table. The game continues, the opponents may confer with each other.
  • Solo thirteen. You get thirteen strokes, without measure. In other words: you get everything!

The size and the demand ace

As you have seen in the overview above, a mate plays an important role in many game forms. The player who has won the bid determines which trump suit he wants to play, but also determines who gets the size by asking for a certain ace. He does that on the basis of his cards. A typical game can be: "I shoot in the spades and ask for club ace". The spades are made trump, and the one who has club ace plays along with the ricker. Who that is will only become clear in the course of the game and may not be said. A typical way to get things done is that the rikker plays low clubs. Important:
  • Playing the question ace is mandatory, even if you could get a move with a lower card.
  • Tapping the question ace, if you didn't have any clubs in the example above, is forbidden.
  • As a rikker, you may only ask for a question ace if you have at least one card of that kind. In the example above: you must have at least one club card.

If you have eight trump cards (for example, spades) and you have five club cards, including the ace, you have no other cards in your hand. In such a case, you may request an ace of a different kind, such as diamonds. The moment you ask for it, you play another card face down, and say that you ask for diamond ace. Everyone plays his card, including the diamond ace. Then you still show which card you used.

Something about aces

He who has three aces says "Troela". Now a mandatory game follows, no more bids are required. The player with the fourth ace makes himself known, says which ace is the fourth ace and decides on his own cards what the trump will be. This can be beneficial, but also very unfavorable. Just like with a normal rik, eight strokes have to be achieved. Playing troela is sometimes mandatory, sometimes it is an option. It is good to agree beforehand how you want to deal with this.

No pictures

In a game that involves winning, the cards with images and therefore a higher value are important. Sometimes you don't have a single picture. As long as there is no bid, you can throw in the cards and deal again. You don't have to throw in, you can. It could just be that you have a beauty of a misery in your hands without pictures.

Skip

If you hit or do a solo, you must achieve a set number of strokes. With a regular rik you get eight strokes with your size. Sometimes it's okay, and you get (much) more. These are transfers that yield extra points.

Points

You can score with points or with money. You can see a simple point system below. We work with plus and minus points per round. Compare it with pennies. The one receives, the other pays. If you add up all the minus and plus points after each round you should get exactly 0.
  • Rik or rik in the hearts: 1 point for the rikker, 1 point for the measure. The other two players receive 1 minus point. An extra (minus) point for each transfer.
  • Solo eight. 1 point for the picker per player, so three in total. The other three players each have a minus point. An extra (minus) point for each transfer.
  • Peak. One point per player (other players minus points)
  • Solo nine. 6 points, the other players each two negatives.
  • Abondance: 9 points, the other players three points each. An extra (minus) point for each transfer
  • Misery. 4 points per player (other players minus points).
  • Solo ten: 5 points per player
  • Open peak: 6 points per player
  • Solo eleven: 7 points per player
  • Open misere: 8 points per player
  • Solo twelve: 9 points per player (27 total)
  • Open peak with chat: 10 points per player
  • Open miser with chat: 11 points per player
  • Solo thirteen: 12 points per player

Rikken with five or six people

You can only run the game with four people at a time. You can also play it with five or six people, but then 'one or two people sit still'.
  • With five people: the player who plays the cards sits still, the other four play.
  • With six people: the player who plays the cards sits still, the person opposite him as well. The other four play.
  • With more than six people you can also come up with something similar, but then the players have to sit still very often. That's not so nice. Are you with eight, then you better make two groups of four.

Video: JOKING HAZARD - Rocking [email protected] - Tabletop Simulator - ScottDogGaming Funny Card Games (February 2020).

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